TERMS OF USE

General Terms

These Terms of Use (“Terms”) describe the terms and conditions on which the company - Royho Games Pte. Limited, Unique Entity Number - 202431194G, based in Singapore (hereinafter - "we," "us," "our," or "the Company") grants to you (“you” or “user”) access to our products/services on the website – www.royhogames.com or other applications for mobile devices (“Apps”).

By entering, using or otherwise accessing our products/services, you agree to the Terms that may be amended from time to time.

Please read the following information carefully. If you do not agree to the Terms, please promptly stop using and accessing the products/services.

You must be at least 18 years of age or such other age of majority required for this Terms to be binding and enforceable against you and not voidable.

If we should at any time choose to provide you with a translation of the English language version of the Terms, you agree that such translation is provided for your information only and does not amend this English version. In the event of any conflict between a translation of the Terms and the English version, the English version shall prevail.

If you have any questions regarding these Terms, please contact us by email – [email protected].

Description of Products/Services

We may offer access to the Products/Services through the Internet at the Website, our branded other websites, Apps and third-party services. More information on the products/services are available on the Website.

We do not represent or warrant that the products/services will be compatible with your browser or mobile device. In particular, we do not represent or warrant that the Apps will be compatible with your mobile device.

It is your sole responsibility to ensure that you use compatible web browser, mobile device and other equipment and software to access and use the products/services.

License to Use

Subject to your agreement to and compliance with the Terms, we grant to you a non-exclusive, non-transferable, non-sharable, revocable, limited license to use the products/services solely for your personal, non-commercial use to the Services in accordance with this Agreement.

We are entitled to immediately terminate this license, without any liability to you in the event of your any violation of the terms of this Agreement.

The products/services comprise of content that belongs to us and/or our licensors and that are protected by copyright, trademark, and other intellectual property laws. We reserve all rights, including without limitation, intellectual property rights and other rights, in respect of the products/services. You may not use the products/services, or the intellectual property comprised in the products/services in a manner that constitutes an infringement of our or our licensors’ rights. You shall not create, modify, adapt, reverse engineer, recompile, reproduce, publish or distribute any derivative works of any software, utilities, applications, simulators, tools, files or intellectual property derived from, forming or otherwise used to provide the products/services, or otherwise use the products/services except as may be expressly provided in the Terms or to the extent permitted by law or relevant open source licenses.

You are not permitted to sell, auction, trade, sublicense, rent, lease, loan or transfer any game resources or any copyrighted material, except as expressly permitted by the Company.

You shall not use the products/services for any illegal purposes under applicable laws and/or regulations.

Payment Term

Payment term for the products/services are available on the Website or in case of your ordered product/services designed as per your request by the Company shall be stated between the Company and you.

For security and anti-fraud purpose, we may require any user, whether prior to or after payment, to provide legal/personal information such as name, address, phone number, and copy of picture ID. Users may also be required to write and sign a statement certifying that their purchases are authorized and legitimate. Failure to do so may result in suspension of the access to the products/services.

Interruption of products/services

We reserve the right to interrupt the product/services from time to time on a regularly scheduled basis or otherwise with or without prior notice in order to perform maintenance.

You acknowledge that the products/services may be interrupted for unforeseen circumstances or causes beyond our control, and we cannot guarantee that you will be able to access the products/services or the Website whenever you may wish to do so. In any event, we shall not be liable for any interruption of the products/services arising from unforeseen circumstances or causes beyond our reasonable control, including without limitation acts of God, acts or regulations of government, military authorities and political interferences with our activities, network, server or infrastructure failures or shortages of labour, fuel, energy or technological facilities.

Limitation of Liability

You agree to release us from any and all liabilities related to any computer virus infection to your computer, whether it is through our server or third-party activities.

To the fullest extent permissible under any applicable law, unless otherwise expressly provided herein, you agree that we will not be held responsible or liable for anything that occurs or results from accessing or using the products/services (including without limitation any loss, costs, damages, claims, actions or liability arising from any breach of the Terms or other acts by any user or other person or any deletion or removal of any content or from the use, access and using of the products/services) and you agree to release us from, and waive and not assert any claims you may have against us under any law of every kind and nature, whether known or unknown, suspected or unsuspected, fixed or contingent, arising out of or in any way related to any of the products/services.

Governing Law and Dispute Resolution

The Terms are governed by and shall be construed and enforced under the laws of Singapore, without applying any conflicts of law principles that would require application of the law of any other jurisdiction.

In the event of any dispute arising out of or in connection with the Terms, including any question regarding its existence, validity or termination, please first address to us.

In case that a resolution is not obtained, such dispute shall be referred by you and may be referred by us to and finally resolved by arbitration in Singapore in accordance with the Court of Singapore.

Gamification

Gamification is a global trend,

and we, as a technology company, are developing and occupying our area of this market, both in terms of deep understanding of this topic, and in terms of implementation and launches.

It should be clarified that gamification and the gaming industry cannot be equated. They overlap to a significant extent, but one is not equal to the other. The gaming industry is everything related to the creation and distribution of games as a product. That is, the area that we take on as a developers studio.

Gamification is engaged in turning ordinary routine or complex actions into a game. This is a global trend, with the general motto “Our whole life is a game”, which is used by many business areas — our potential customers.

If you carefully analyze virtual services, keeping in mind the trend towards gamification, you will discover a lot of examples of gamification implementation in completely different areas of life and business, such as language learning, navigation, office applications for employees and management, CRM systems, etc. There are already a lot of them, but there will be many more.

To increase efficiency and involvement in the process, people need to be shown that any task can be a game. Even banal routine house chores, training or work processes, with the right approach, can become an exciting game.

It is important for business owners to realize that gamification as a global trend is dictated primarily by the wishes of people. Consumers are more willing to purchase products and services from those companies that use elements of gamification in their business.

First of all, it is a tool for attracting a new audience to all projects and products.

It is a tool for expanding a community.

And the larger the community, the more interactions occur in it. And the more interactions occur, the more transactions of information and resources will be carried out.

Accordingly, a project, product or service that has integrated gamification solutions receives more attention and has a greater potential for capitalizing the efforts of business owners.

Potential, turnover and income are higher where there are more people. In this context, a game is not only an exciting, effective and potentially useful interaction of C2C, B2C and B2B types, but also the potential for increasing profits in any industry.

It is not only a way to implement fantastic ideas and the creative potential of their authors, but also a tool that will create a large number of new audiences for those working in absolutely any industry.

If we summarize all of the above, we can draw three conclusions.

First: each new client increases the potential of the business line.

Second: each new client who is passionate about your game becomes a member of the community and ecosystem of products and services that you are able to offer.

Third: each new member of the ecosystem significantly increases its value.

And if the community grows, the potential and value of interaction within it increases, the number of products and services integrated through gamification increases, then not only the potential income from all your activities increases, but also completely new horizons open up for the implementation and popularity of your ideas.