COOKIES POLICY

The Cookies Policy (hereinafter - the "Policy") has been developed to help you understand how and why the company – Royho Games Pte. Limited, Unique Entity Number - 202431194G, based in Singapore (hereinafter - "we," "us," "our," or "the Company") utilizes cookies, web beacons, tracking pixels, and other tracking technologies when you (hereinafter - “user” or “you”) visit the website – www.royhogames.com (hereinafter - "the Website").

We reserve the right to modify this Policy at any time and for any reason.

It is recommended that you review this Policy periodically to stay informed of any updates. By continuing to use the Website, you acknowledge and accept any changes made to the Policy.

If you have any questions or comments regarding the Policy, please feel free to contact us at [email protected].

What are cookies?

Cookies are small pieces of data exchanged between your browser and a web server to identify you. When you visit the Website, your browser sends a piece of information to the server hosting the Website. This information typically appears as strings of numbers and letters in a text file. Each time you access a new website, a cookie is generated and stored in a temporary folder on your device. These cookies then work to align with your preferences for what you want to read, view, or visit.

What do cookies do?

Cookies serve various purposes. They help users navigate pages more efficiently, remember their preferences, and enhance the overall user experience on the Website. By storing relevant information, cookies make interactions between the user and the Website quicker and more seamless.

Cookies allow the Website to personalize your experience.

What types of cookies do we use?

The Company may use first-party cookies. First-Party Cookies are directly stored on the Website that the user visits. These cookies enable the Website to gather data for analytical purposes, remember user settings, and provide functions that enhance the browsing experience. First-party cookies track user actions on the Website, allowing the Website host to analyze the statistical data. They are limited to the original Website where they were set and cannot track user activity across different websites.

Strictly Necessary Cookies. Strictly necessary cookies are vital for the Website to perform basic functions and to access specific features. These features might include signing in. Without these cookies, certain core functions of the Website would not work correctly, making them indispensable for a seamless user experience. It's important to note that strictly necessary cookies do not require user consent.

Performance Cookies. Performance cookies track and monitor how the Website performs and follow user interactions, but they do not collect personally identifiable information. Instead, they gather data anonymously, which is then used to enhance the Website's performance. For example, performance cookies can count page visits, track the amount of time a user spends on the Website, and analyze loading speeds to identify areas for improvement.

Functional Cookies. Functional cookies are designed to enhance the performance of the Website by enabling certain features that might not be available without them. While they are not essential for the basic operation of the Website, they help remember user preferences and settings.

How to manage cookies?

If you wish to restrict or block cookies used by the Website, you can do so through your browser settings. Please be aware that such action could affect the availability and functionality of the Website.

You can visit www.aboutcookies.org which includes information on how to restrict or block cookies on various browsers.

Gamification

Gamification is a global trend,

and we, as a technology company, are developing and occupying our area of this market, both in terms of deep understanding of this topic, and in terms of implementation and launches.

It should be clarified that gamification and the gaming industry cannot be equated. They overlap to a significant extent, but one is not equal to the other. The gaming industry is everything related to the creation and distribution of games as a product. That is, the area that we take on as a developers studio.

Gamification is engaged in turning ordinary routine or complex actions into a game. This is a global trend, with the general motto “Our whole life is a game”, which is used by many business areas — our potential customers.

If you carefully analyze virtual services, keeping in mind the trend towards gamification, you will discover a lot of examples of gamification implementation in completely different areas of life and business, such as language learning, navigation, office applications for employees and management, CRM systems, etc. There are already a lot of them, but there will be many more.

To increase efficiency and involvement in the process, people need to be shown that any task can be a game. Even banal routine house chores, training or work processes, with the right approach, can become an exciting game.

It is important for business owners to realize that gamification as a global trend is dictated primarily by the wishes of people. Consumers are more willing to purchase products and services from those companies that use elements of gamification in their business.

First of all, it is a tool for attracting a new audience to all projects and products.

It is a tool for expanding a community.

And the larger the community, the more interactions occur in it. And the more interactions occur, the more transactions of information and resources will be carried out.

Accordingly, a project, product or service that has integrated gamification solutions receives more attention and has a greater potential for capitalizing the efforts of business owners.

Potential, turnover and income are higher where there are more people. In this context, a game is not only an exciting, effective and potentially useful interaction of C2C, B2C and B2B types, but also the potential for increasing profits in any industry.

It is not only a way to implement fantastic ideas and the creative potential of their authors, but also a tool that will create a large number of new audiences for those working in absolutely any industry.

If we summarize all of the above, we can draw three conclusions.

First: each new client increases the potential of the business line.

Second: each new client who is passionate about your game becomes a member of the community and ecosystem of products and services that you are able to offer.

Third: each new member of the ecosystem significantly increases its value.

And if the community grows, the potential and value of interaction within it increases, the number of products and services integrated through gamification increases, then not only the potential income from all your activities increases, but also completely new horizons open up for the implementation and popularity of your ideas.